![]() That being said, each run is long enough and entertaining enough that I would pick up and play this game for the gameplay at a baseline. Players can unlock new cards, abilities, and aesthetic items for doing well, but none of them seem so significant that I would play the game in order to chase those things. The overall progression after every run isn’t as significant or impactful as other games, making this game feel very “pick-up and play” instead of an actual long-form progression. ![]() These elements of each game mode keeps runs feeling fresh and unique. These differences include battle challenges, battle awards choices, gaining more materials for your deck, character leveling, or initially drafting for your deck. The roguelike features flow into three different modes, each of them taking the roguelike gameplay and adding some different spins to it. Now we can get to the real meat of the game. So overall, the game is technically good to look at as a whole, but some of the parts and designs are fairly mediocre. The enemies and locations are fine but aren’t particularly amazing. Players can unlock a variety of costumes and various accessories to add on the characters that have meaningful benefits. Only once in a great while that I have some slow down on frame-rates. So the game looks surprisingly good on the Nintendo Switch, where this review is based. Let’s break the game down into three major sections: aesthetics, roguelike, and deck building. Neoverse is a roguelike game that mixes turn-based battle and deck building into a deep, very replayable experience even if it’s not perfect. Between easier access to better graphics and complex game systems, developers are producing games that are just as good if not better than a lot of AAA games nowadays. It is amazing the levels of quality that indie games are achieving.
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